Foolish Earth Creatures: October 2026
This month I've finished the “Action Hero” chapter I talked about last month. This took longer than most chapters: as well as turning out to be one of the longest chapters in the…

John Ayliff ([Space Goblin Games](https://www.spacegoblingames.com/)) is a creator of text-based games and interactive fiction
This month I've finished the “Action Hero” chapter I talked about last month. This took longer than most chapters: as well as turning out to be one of the longest chapters in the…

Milestone achieved: I have a placeholder outline of each chapter. The whole shape of the game is coming into focus! Now I'm working on the text of the remaining chapters. This is…

I've made some progress on Foolish Earth Creatures this month, although most of that has been filling out chapter structures with placeholder text so there's nothing very…

A few weeks ago I filled out a Canadian government survey on generative AI in the arts . (The survery is still up as of this blog post, in case any Canadian readers want to fill…
Early dev diary this month as I'm going travelling tomorrow and don't know if I'll have time to do any writing until next month. I'm continuing to fill in the structure and then…

I've launched small interface update to Seedship . It should be live on itch.io , the App Store and Google Play . 1.4.0 patch notes: Changed layout code to hopefully fix the bug…
Once again I haven't had a huge amount of time to work on the game this month, and what I have done has been routine filling in of chapters so I don't have anything very…

I've just launched an update to Beyond the Chiron Gate that adds a dark-on-light colour scheme. Apologies to anyone who had trouble with the default colour scheme and has had to…

Where would a space hero be without their trusty spaceship? On the ground, that's where. Once again I haven't had a huge amount of time and energy to write this month, but I've…

This month I've revised the overall structure of the game and come up with something I'm happy with, but I haven't had a lot of time to work it so I haven't getten back to the…

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